A digital version of Hangman that processes user input and keeps track of the game state.

This project was completed as part of the Introduction to Computer Programming course.

Please note that there is no link to the code as this was developed for an university course assignment and the professor requested that the code be kept private. However, I was awarded 100% in this assignment.

Technologies used include Java, Scanners, Control Structures, Classes and Methods, Arrays, Eclipse.

Possible Hangman Outcomes

1. Winning Game

The following image is an example of a winning Hangman game.

2. Losing Game

The following image is an example of a losing Hangman game.